GAME: Tales from Deep Space [2014]
- year: 2014
- developer: Frontier Dev
- platform: KindleFire (mobile)
http://games.amazon.com/games/
role:
- lighting design and implementation from the artistic point of view, for most of the game levels, following concept art and art direction
- pipeline design
- lighting settings management among all the game, use of a hierarchical structure to separate game/area/level parameters general/specific settings
- management of technical issues


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Docks – Docking Bay
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City Heights – Warehouse
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Undercity – Undercity Tunnels
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Undercity – Undercity Sewers
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Undercity – Undercity Hub
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Undercity – Pipeworks
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Undercity – Zeekyls Base
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Undercity – Sewer Passage
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Mines – Rocky Passage
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