GAME: Tales from Deep Space [2014]

  • year: 2014
  • developer: Frontier Dev
  • platform: KindleFire (mobile)

http://games.amazon.com/games/

role:

  • lighting design and implementation from the artistic point of view,  for most of the game levels, following concept art and art direction
  • pipeline design
  • lighting settings management among all the game, use of a hierarchical  structure to separate game/area/level parameters general/specific settings
  • management of technical issues

 

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TALES_Credits_09

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Docks – Docking Bay

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City Heights – Warehouse

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Undercity – Undercity Tunnels

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Undercity – Undercity Sewers

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Undercity – Undercity Hub

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Undercity – Pipeworks

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Undercity – Zeekyls Base

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Undercity – Sewer Passage

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Mines – Rocky Passage

 

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Mines – Mine Hub

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Mines – Mine Gauntlet

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Mines – Big Moon

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Mines – Mine Ascent

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